Online

Known for:

Dark Room Sex Game (Wii - prototype)
An award-winning multiplayer, erotic rhythm game without any visuals, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard.

In Dark Room Sex Game, the player works with his or her partner to find a mutual rhythm, then speeds up gradually until climax. In four-player “orgy” mode, players swap partners randomly and compete to reach orgasm the fastest.

B.U.T.T.O.N. (Xbox 360)
Out on Xbox Live Indie, Soon on PC through Steam (Windows).
Nominated for Independent Games Festival Nuevo Award.

Brutally Unfair Tactics Totally OK Now is a one-button party game for 2-8 players.  Race to your controller through physical space, and do whatever it takes to win (or to avoid losing). Act like a monkey, jump up and down, wrestle over the controllers, strip off some clothing, cheat your competitors, and above all, expect the unexpected. Brutally unfair tactics are, after all, totally OK now!

Tryl (Wii - in development)
Videogame of the Future is a multi-player spell duelling game designed for the physical game controllers. The game lets players sling spells at one another in a game of dexterity and strategy. Unlike many other gestural console games, Tryl pushes players to look at each other, rather than at the screen.

Games shown at GDC 2011:

B.U.T.T.O.N. (Xbox 360) - See above

Panzer Geez (iPhone)
Mini-golfish game only with toy soldiers. Flick a tank around a fully destructable world and collect a shitload of flags. Think Angry Birds with flags, tanks and funnier physics.
Playable af GDC in a Lite-version

Slowmo Showdown (Xbox 360)
Cowboy game for Microsoft Kinect, where you have to move in slowmotion. Draw your pistol, but do it slowly and with cynical coolness to shoot at the screen. Through innovative headtracking with Kinect, 3D-bullets will hurl towards you - so duck, but look cool while doing it. Still in concept phase - still lacking the Kinect development kit from Microsoft.
 

Dajana Dismovska
CEO

Adresse

Pilestræde 45 1. st.
1112
København K
Virksomhedsform: 
Partnership
CVR: 
32173381
Dato registreret: 
1. Januar 2009
Tags:

Orla the Frogsnatcher or Freddy Frogface (Nintendo DS)
The first digital adaption of a popular Danish children´s book by the imaginative mind of Ole Lund Kirkegaard. The book of Orla Frogsnatcher embodies the strong Nordic tradition of storytelling, and it is also an inspiring and entertaining animation feature film for everybody, children, parents and grandparents alike.

Orla Frogsnatcher is the first book by Ole Lund Kirkegaard that is made into an animated film and it is will be launch in 3D in the summer of 2011 along with the game.

Games at GDC 2011: Rider and Ranches Online (F2P-browser)
Horse game primarily for girls 8-12 years old and mixing the passion for horses with strong gameplay and MMORPG features. Socialize, compete and ride down the beach with your friends on horsebacks. Received a Nordic Game Development Grant in 2009.

The Legend of Enyo (Xbox 360 or PlayStation 3)
Based on a animation series aimed at 8-12 years old kids. The game follows the boy Enyo, whose only wish is to become a great hunter. However, fate has chosen another destiny for him: he has to become a Shaman in order to find the legendary Hidden Valley and thus, save his tribe the Doodjies. Launching worldwide in 2011.

Other
Game and IP development/co-development Contract work both for own use and for other companys or media providers Development of minor MMORPGs with the social focus

Lars
Henriksen
CEO

Adresse

Pilestræde 45 1
1112
København K
Virksomhedsform: 
Private Limited Company
CVR: 
31854911
Dato registreret: 
21. November 2008
Tags:

CEGO is a Danish video game developer dedicated to bringing you the best casual games, and a social setting to play them in. We have been around since 2000, and during all those years we have developed more than 60 great games in seven different languages! That’s a lot of games and a lot of experience.

We are currently branching into both the mobile gaming space and the online gambling business, while still doing our best to support our premium portal users with new and exciting games and more ways to socialize.

Jacob
Christensen
CEO

Adresse

John F. Kennedys Plads 1 E 3
9000
Aalborg
Virksomhedsform: 
80 Anpartsselskab
CVR: 
29206651
Dato registreret: 
1. December 2005
Tags:

Games: Guppylife (browser Unity 3D)
GuppyLife is a free-to-play realistic looking 3D virtual world that appeals to tween girls, where they care for and love a virtual character, the Guppy—and for a small fee can add features to take better care of their Guppy, to stand out from other players, and gain gaming advantages in a fun, creative and safe online world.

Guppies are quite intelligent. With a little guidance they learn to sing, dance, and most importantly be nice to both friends and strangers. Without guidance however, they will pickup bad habits or get sad and depressed. Using a proprietary unique AI engine, the guppies can learn both by example and by own investigation, teach each other skills, such as where to look for food, and have social relations with the player and other guppies.

Games shown at GDC 2011:
Guppylife
 

Per
Rosendal
CEO

Adresse

Pilestræde 43
1112
København K
Virksomhedsform: 
Partnership
CVR: 
32262171
Dato registreret: 
20. Maj 2009

Software for iPhone, gaming consoles, web, and other platforms Software development for the iPhone and iPod Touch.

Applications - Games - Game technology. The company’s background is AAA 3D game engine development for all the major gaming consoles.

Atoms (iOS)
Atoms is an addictive, simple agility-based game. Use the touch of your finger to steer away from obstacles, while keeping your head cool and make the right pickups to get big multipliers.

AGON Online (iOS)
AGON Online is our fully fledged social platform for iPhone Games. With online, geotagged high scores, unlockable awards, friends and viral promotion features as well as sophisticated offline support, it is the most complete solution currently available for the iPhone and iPod Touch. Think Xbox LIVE on-the-go.

Daniel
Povlsen
CEO

Adresse

Esromgade 15 2 4
2200
København N
Virksomhedsform: 
Private Limited Company
CVR: 
31887593
Dato registreret: 
18. December 2008

Known for Max & The Magic Marker (WiiWare, Steam (PC/Mac) & Windows Phone 7, iOs)

A physics based 2D puzzle platformer, in which the player controls the boy Max and his Magic Marker. The player has to draw directly inside the game world where everything drawn becomes physical objects. This feature is used to complete levels and overcome challenges but it also provides the player with a unique tool that in itself is fun to play around with.

Awards
Winner of Independent Games Festival 2010 D2D Vision Award - “Best Overall” Unity Awards 2009 - “Best Children Game” Nordic Game Awards 2010 - “Talent of the Year” Danish Game Awards 2010

Games shown at GDC 2011:
Tentacles (Windows Phone 7)
Honorable Mention, Mobile Game, IGF 2011

A top-down platformer with the a core game mechanic based on the power of three grappling hooks - think Bionic Commando with three arms.

The player controls the freaky tentacle-monster Lemmy, which is the mishap of Dr. Phluff’s experiment to create the most adorable and lovable creature in the world. Lemmy moves through the body of Dr. Phluff in 40 levels, and the trick is to place the tentacles correctly, so the body of Lemmy moves forward, but avoids the enemies in his path.

Out end March for Windows Phone 7
 

Rune Malmskov
Dittmer
CEO

Adresse

Pilestræde 45 4TH
1112
København K
Virksomhedsform: 
Private Limited Company
CVR: 
29970955
Dato registreret: 
12. Oktober 2006

KnapNok Games ApS is an independent Danish game development company, who is exploring novel game concepts for social and physical digital game platforms such as: Nintendo Wii, Microsoft Kinect, Sony Playstation3 Move and smartphones.

Our focus in KnapNok Games is motion controlled technologies because we believe that we have a big potential in making social console gaming more physical and playful – closer to traditional games.

We recognize large market potential for physical digital games designed for social contexts that makes the players the center of attention rather than the TV screen. Therefore, we are continuously experimenting and iterating on multiple interaction and gameplay approaches for physical interfaces.

The core team of KnapNok Games are also members of the “creative hub” and an award-winning game design collective by the name Copenhagen Game Collective. The idea of the creative hub involves building an organization capable of collaborating with a vast number of talented external partners on exciting novel projects. The collective is a tight network of different companies, non-commercial projects, and creative individuals, which all enjoy the synergy, inspiration and potential attention of working in something “more” than a company.

Dajana
Dismovska
CEO

Adresse

Pilestræde 43, 4
1112
København K
Virksomhedsform: 
Anpartsselskab
CVR: 
32664784
Dato registreret: 
15. December 2009
Tags:

At Duck and Cover Games we do our own games as well as commissioned work, often with an emphasis on persuasion for commercial or informational purposes. When working for hire, we do collaborative design as well as full service production of games with and for our clients. We develop for the web as well as smartphones and tablets.

Benedikte
Mikkelsen
Co-founder, designer, producer

Adresse

Frederiksborggade 41 1 th
1360
København K
Virksomhedsform: 
Anpartsselskab
CVR: 
32265243
Dato registreret: 
15. Maj 2009
Tags:

Kogama is an Online 3D Game Maker and a Platform dedicated to user-generated games. Create the game you want, together with your friends, directly in your browser. Publish your games to the community, and become a Hero Game Designer. Play a constant flow of new multi-player games, created by the community. All in your browser - 100% user-generated! Register for free at www.kogama.com

Caspar
Strandbygaard
CEO

Adresse

Kronprinsensgade 13, 1. tv.
1114
København K
Virksomhedsform: 
Anpartsselskab
CVR: 
33384807
Dato registreret: 
28. December 2010
Tags:

Agency offering investigation & design. Producing theatre, games & communication to facilitate participatory immersion.

We want our users and customers to be engaged and actively participate with ideas and choices. Our goal is to release the full potential of people and ideas within specific time-space frames by designing the best dynamics and conditions. Our customers get engagement oriented solutions to the challenges they face. Every project is evolved around the methodology of universe design using a strong and well tested creation process. We value biotic principles and try to release the organic development potential in our solutions.

Universe design is about identifying three components; the time-space frame, organisms and dynamics. We investigate and design these components to produce participatory immersion. A holistic system can be manifested in a website, mobile app, performing arts event, game, print and so forth.

The word obtentus is a latin noun which means covering or veil.
OBTENTUS was founded on January 6, 2009 the Powerful day of Epiphany.

Jakob
la Cour
Creative Director

Adresse

Camilla Nielsens Vej 26, 4th
2000
Frederiksberg
Virksomhedsform: 
Enkeltmandsvirksomhed
CVR: 
28072570
Dato registreret: 
1. Januar 2005
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